![]() If SH3D doesn't change, less and less people will use SH3D. ![]() It's not 10 years ago ~ the online platform of big companies is free and easy to use, the layout can be automated, the rendering effect is fast and good. I have been in contact with SH3D for more than 10 years, I think this is the most critical featureīecause in my opinion the value of SH3D is a simple 3D model placement tool, and then a tool for drawing walls. For example, as I said before, it is best to let the object library directly support the KMZ format (now the furniture library editor is all OBJ to save, as long as the same parts of the object KMZ is much smaller than OBJ, such as a large tree 3D model)Īnd I'm talking about the advanced version of this kind of thing, not only the same object inside the same part to save space, and the object can be called by another combination of objects, as long as you can save a lot of time and file space The core of this thing is that an object is used multiple times and only occupies 1 file size. (That is, using it is also a very troublesome thing) (And the furniture library editor doesn't have this feature.) And will not go to use the picture editing software. I think a lot of people who use SH3D are some real newbies and are not likely to use the furniture library editor. You can already do this by uploading a file like this one on your own server, and changing the repository accordingly in the Plugin manager settings.ĥ) This could be achieved by simply copying the directory content to the SH3D plugins folder. Unfortunately there is no workaround for this, unless you choose to build and mantain your own plugin repository. If you have manually changed any of these fields within your sh3p files, then the plugin manager isn't able to recognize it. The match is done using the plugin name, provider and version. I may think of a collaborative approach, but it is a lot of work, I've no clear plans about this.Ĥ) This happens if the installed version of the plugin isn't one in the database. Multilanguage is supported, but translating everything requires a lot of time. They are downloaded from a remote repository that can be updated by me or by the plugin developer. Thank you for your feedback, here some observations:ġ) ok, I will add it in the next release Ģ) ok, I will fix it in the next release ģ) the plugin names in the list are not part of the plugin manger itself. This will greatly speed up the user's drawing speed, and may put a kitchen object in a few clicksĪ texture can be converted to a variety of tones and light and dark If there is this function, the same 1 kind of dining chair (1MB), 1 kind of dining table (1MB), 1 vase (1MB), you can make dozens of colors and styles, dining chairs more or less, several different color schemes. ![]() So it would be impossible to give the user different quick object combinations If the default do a set of 6 dining chairs + 1 kind of dining table + 1 vase objects, then the object library will be a lot of wasted space (6MB + 1MB + 2MB = 9MB). If users use these objects, they have to put 6 dining chairs + 1 dining table + 2 vases by themselves, which is very troublesome For example, I have 1 kind of dining chair (1MB), 1 kind of dining table (1MB), 1 vase (1MB). And can be saved to the object library SH3F. One is to combine several objects and put them in the material library bar. Your programming skills are so good, I suggest you to implement a function that has not been implemented for a few years, all of which are very critical for SH3D ![]()
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